R.B. with Sony GlasstronAugmented Reality (AR)

Context

Augmented Reality (AR) is a relatively new research field. Its basic concept is to place information into the user's perception, registered with the environment. In most cases, this means to place visual information (computer graphics) into the user's field of view, but there are also approaches for augmenting the acoustic sense and the haptic sense. One of the main challenges of AR ist to keep these artificial objects registered to the real world, so that they appear to the user as fixed to the environment. About 50% of the current work in AR is devoted to develop tracking approaches that provide low latency, high accuracy, and that are not too cumbersome for the user to wear. AR is not only applied to the visual sense - all other senses can be augmented as well by AR means.

This page is way too short to give a comprehensive overview on the field of AR. The interested reader is advised to do a web search for "Augmented Reality". Here on these pages, I will only present my own work in the AR domain that I have done since 1997 while working at Rockwell Scientific (=RSC, formerly known as the Rockwell Science Center), a corporate research laboratory in Thousand Oaks.

Rockwell Scientific Logo
Since September 2006, RSC got renamed to "Teledyne Scientific".

References:

  1. <www.augmented-reality.org>. Homepage of Augmented Reality.
  2. Reinhold Behringer. "Augmented Reality." In Allen Kent and James G. Williams, eds., Encyclopedia of Computer Science and Technology, Vol. 45, No. 30, pp. 45-57. Marcel Dekker, Inc., 2001.
  3. Ron Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blaire MacIntyre. "Recent Advances in Augmented Reality." IEEE Computer Graphics and Applications, Vol. 21, No. 6, pp. 34-47. IEEE Computer Society, November 2001.


Indoor AR - Marker Tracking

One of my technical interests in the AR domain is to apply computer vision methods for obtaining tracking and registration. For use in an indoor environment, I designed a set of circular markers that could be placed in the environment and provided visual anchors for registration. In connection with V.Sundareswaran's Visual Servoing approach, we could achieve a very fast tracking, and we patented this specific concept.

In order to demonstrate this ring tracker in conjunction with the Visual Servoing approach, we build a system for "distributed device diagnostics" and demonstrated it using a PC as the device to be diagnosed. The AR was shown in video-overlay mode, where the live video was merged with a 3D CAD overlay.

detected rings AR wireframe overlay AR CAD overlay
These images show how in an indoor scenario tracking can be performed by a simple set of custom-defined fiducial markers. This circular marker pattern proved to be very reliably detectable in a cluttered environment such as a typical laboratory. The pictures show these markers affixed to a PC with a CAD model overlaid. The visual tracking could be achieved on a 200 MHz PC at a 10 fps. To see larger versions of these images, simply click on them.

References:

  1. Venkataraman Sundareswaran and Reinhold Behringer, "Dynamic Visual Registration of a 3-D Object with a Graphical Model". US Patent # 6,330,356 B1, Dec. 11, 2001
  2. Reinhold Behringer, Steve Chen, Venkataraman Sundareswaran, Ken Wang, and Marius Vassiliou. "A distributed device diagnostics system utilizing augmented reality and 3D audio." Computers & Graphics, Vol. 23, pp. 821-825. December 1999. Extended version of this paper appeared also in Proc. of Fifth Eurographics Workshop on Virtual Environments (EGVE 99), pp. 105-114. Vienna, Austria, May 31-June 1, 1999.
  3. Reinhold Behringer, Steve Chen, Venkataraman Sundareswaran, Ken Wang, and Marius Vassiliou. "A novel interface for device diagnostics using speech recognition, augmented reality visualization, and 3D audio auralization." Proc. of Int. Conf. on Multimedia Computing and Systems (ICMCS 99), pp. 427-432. Florence, Italy, June 7-11, 1999.


Industrial Application: Training, Monitoring, Maintenance

In 1998 and 2003, our group at RSC collaborated with Rockwell Automation in the development of a demonstator of AR technology in a realistic industrial context. Our partners selected a pump mechanism which is used in naval systems. Fiducial markers were placed around an operating pump; a head-worn combination of monocular display and camera provided a direct see-through overlay of live pump status information. The markers acted as visual anchors for the information to be placed into the view; the actual point of information placement could be at an offset from the marker.

Head-Worn Display (HWD)

RSC AR goggles The envisioned application of this demonstrator was to provide status information of the pump and repair instructions to a technician by means of a head-mounted display which shows the information overlaid directly into the field of view. We mounted a MicroOptical color display (resolution: 640x480) onto a typical set of safety goggles to create the head-worn display (HWD). This particular display is not see-through; however, the fact that only the right eye is (partly) covered, while the left eye looks directly at the real world, provides a pseudo-see-through effect, with the brain fusing images captured from the both eyes into one view. The HWD was optically aligned so that computer graphics seen by the wearer's right eye would appear in the correct location when merged with left-eye vision.

Setup of the AR demonstration at the 2003 Automation Fair Overlay of AR onto video

This system was demonstrated to a wider public at the 2003 Automation Fair. More than 100 people of a wide age range were trying the system. The following feedback was collected, describing the perceived benefits if such a system would be available in a real installation:

Reference:

  1. F. Discenzo, D. Chung, D. Carnahan, S. Chen, R. Behringer, V. Sundareswaran, K. Wang, J. Molineros, J. McGee. Augmented Reality Supports Real-time Diagnosis and Repair of Complex Shipboard Systems. IFAC Conference on Control Applications in Marine Systems. Ancona, July 7-9, 2004.


AR in Urban Area

One of the major hurdles in outdoor AR is that the environment often is not cooperative, and that it is not feasible to prepare the infrastructure with fiducial markers. In an urban area, there actually are man-made features that can be used as pseudo-fiducial markers because of their easy recognizability. Such features are, for example, windows of buildings. In a project in collaboration with NRL, I have developed a system that is able to track windows on a building and to obtain user location and attitude, which can be used for a closely registered AR overlay.

Tracking of building windows - converging tracking of building windows - done
The left image shows how starting from a incorrect assumption, the overlay converges towards a registered match. The right image shows the overlay after converting to this match.

References:

  1. Reinhold Behringer, Jun Park, and Venkataraman Sundareswaran. "Model-Based Visual Tracking for Outdoor Augmented Reality Applications." Proc. of IEEE International Symposium on Mixed and Augmented Reality, Darmstadt, Germany, September 30 - October 1, 2002 (poster).


AR in Natural Environment

In non-urban areas without man-made features, there are only natural features that can be tracked. A very prominent feature - at least in a "structured" hilly terrain - is the horizon silhouette as seen from the user's viewpoint. My goal was to develop a system that is able to match terrain horizon silhouettes with silhouettes created from a Digital Elevation Model (DEM) map. Together with Jun Park, I developed a system for detecting the inflection points of a silhouette. Matching these with a pre-calculated silhouette (from a DEM map) allowed the determination of the attitude relative of the camera (resp. the user) to the silhouette, thus providing registration parameters. Since this method not necessarily provides unique results, a magnetometer was used to obtain rough azimuth for intitialization.


Left: detection of the silhouette and its strongest inflection points. Right: overlay of the pre-calculated silhouette onto the view of the real world as seen through a Sony Glasstron® head-worn display.

References:

  1. Reinhold Behringer. "Augmented Reality in the Outdoor Environment." In Marius Vassiliou and Thomas S. Huang, eds., Computer-Science Handbook for Displays, pp. 137-144. Rockwell Scientific, ISBN 0-9716052-0-3, Chapter 12, Thousand Oaks, CA, 2001.
  2. Reinhold Behringer. "Registration for Outdoor Augmented Reality Applications Using Computer Vision Techniques and Hybrid Sensors." Proc. IEEE Virtual Reality Conference (VR'99), pp. 244-251. Houston, March 13-17, 1999.
  3. Reinhold Behringer. "Registration for an Augmented Reality System Enhancing the Situational Awareness in an Outdoor Scenario." Proc. SPIE Aerosense 1999, Orlando, April 5-9, 1999.
  4. Reinhold Behringer. "Improving the Precision of Registration for Augmented Reality in an Outdoor Scenario by Visual Horizon Silhouette Matching." In Placing Artificial Objects in Real Scenes. A.K.Peters, Natick 1999. First IEEE Workshop on Augmented Reality (IWAR'98), San Francisco, November 1, 1998.


Workshop/Symposium on Augmented Reality

When I began working in the area of Augmented Reality in 1997 and while researching for references and previous work, I realized that there was not a single conference devoted to this exciting topic - most publications were in related Virtual Reality meetings where AR was one of the "exotic" niche topics. Meeting with researchers David Mizell (at that time working for Boeing, now at Cray Research) and Gudrun Klinker (at that time working for ECRC, now Prof. at TU Munich), we decided to start organizing an annual workshop, devoted solely to the topic Augmented Reality. The first International Workshop on Augmented Reality (IWAR) was held 1998 in San Francisco at the Fairmont hotel, cojoining the UIST conference and chaired by David Mizell. It was a great success. Next year I chaired the 2nd IWAR'99, again in San Francisco. The following years, this event was "upgraded" to a symposium, leading to the acronym ISAR. Fittingly, in 2000 this symposium was held in Munich (the river "Isar" flows through Munich), organized by Gurdun Klinker. In 2001, the attendance at this conference in October in New York - organized by Steve Feiner, Columbia University - was reduced due to the terrible events on 9/11, when people hesitated to travel by air. But the following year, attendance was up again, when the symposium merged with the binannually held ISMR that had been organized in 1999 and 2001 in Yokohama. The 2002 Int. Symposium on Mixed and Augmented Reality was held in Darmstadt, organized by Didier Stricker and the Fraunhofer Institute. In 2003, ISMAR took place in Tokyo, and in 2004, ISMAR took place in Washington DC.

References:

    Proceedings of IWAR '98
  1. The International Symposium on Mixed and Augmented Reality (1998 - 2003). Webpage with links to the proceedings, programs, and calls for papers.
  2. Reinhold Behringer, Gudrun Klinker, David Mizell (eds.). "Placing Artificial Objects in Real Scenes." A.K.Peters, Natick 1999. Proceedings of the First IEEE International Workshop on Augmented Reality (IWAR'98), San Francisco.